Your only hope is to learn their attack patterns and signals, damage them when you can, and manage your resources to outlast them.Īnd then there's the threat from other players. Like bosses from Bullet Hell games, they're often gigantic and hugely lethal, with a speed, damage and range that almost always exceeds yours. Even the lowliest red-eyed peasant has his own move set that will surprise you just as you're getting comfortable. They hide, they gang up on you, they frustrate you, and you learn how to survive by failing and dying. Like STALKER, every step you take could well be your last and every enemy has the capability of killing you in just a few seconds. The first loop is you walking, aware, into a trap formed by the environment and the enemies. Entering a Dark Souls game is about two loops. Let's just reflect on the series' core gameplay.
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